Project Asteroids is an adventure and puzzle game made in Unity. Done as a college project, the game happens in space, the player will be able to travel between asteroids that will act as our scenario for the adventure. The game has it's own physics, where every asteroid has a gravity and where even the buildings we will find on them can mess with our senses.
In this game you are the tool of an AI (Casiopea) that wants to use you to save it's master. You'll have to explore the world to find useful things to complete the AI's demands and unlock different abilities, watching out not to die of thirst or lack of oxygen, or avoiding obstacles. If you die, Casiopea will simply create another clone to do the same job, but beware, she has limited resources.
Pay attention to what Casiopea has to say. She may be rude, but now and then she'll give you advice and will take care of her precious tool, you.
Deactivation of the standard Unity gravity to create our own. Implementation of a new gravity in game to achive a more realistic space sensation when jumping or using the jetpack. Every asteroid has it's own gravity.
Code for the movement of the main charecter, including a jetpack. Also the camera.
Code the main character interactions with different object, including the spaceship, some obstacles and the buildings.
Design and creation the assets necessary for the scenario.
Design and creation the assets necessary for the buildings that appear on the demo.