The game is a VR puzzle game done with Unreal Engine 4. It's my first project done with UE4 and for VR, and the main objective was to practice methods and blueprints and develop new skills.
Blue Asylum is an underwater jail. As the main character you wake up in a dark cell, and your first step will be to get out of it. Once done, you'll have to explore the building and find clues to solve the puzzles you'll find and scape the Asylum.
Design and creation of most of the 3D models on the demo: most of the building, furniture, etc.
Animations of the cell's doors and the vault door.
Design and creation of water textures for the roof of the building and the room with the submarine.